Saturday, May 11, 2013

Building a Recording Studio

Studio Considerations

The magic of the recording studio has often mystified even the most seasoned professionals. With all the knobs, switches and buttons on various gear and large format consoles, no wonder confusion sets in to most non-techies. Many people, especially artists, composers, producers, and engineers, will end up putting together their own studio for writing and pre-production, with some eventually deciding to take the plunge and create a full-fledged recording complex that is capable of recording major albums. This article will try to shed some light on the considerations to take into account when making a studio, be it a small home studio or a professional recording studio.

Is size important? Some may say it is so but this is not always the case. The dimensions of the studio are very important. A room too large may become over-reverberant or full of unwanted echoes. A room too small may sound tight and unnatural. It is important that the room size and room sound is relevant to the type of music you are recording. You don't want to go into a very small tight room to record BIG rock drums. Although, big room sounds can be achieved by adding external reverb effects to simulate rooms at a later time when necessary.

It is best to find the room that suits the sound you are trying to achieve from the beginning of the recording process. The smaller the room, the smaller and tighter the sound will be; this is not necessarily a bad thing. Small tight rooms can be good for vocals, guitars and percussion if you are going for a tight clean sound. Larger rooms have more air for the sound to travel in, so it will be in fact a bigger more open sound. The sound has a longer travel time for the sound wave to move, therefore the reflection from the walls will take longer to bounce back creating a bigger more spacious sound. The decision of size and sound has to be made early on before the recording starts. One advantage that a larger room will have is the ability to be scaled down by closing up the room using modular baffles or gobos (go betweens). Gobos are structures that are partitions, that help to block sound by placing them in between the musicians, instruments, and microphones. Placing the gobos around the microphone at a close distance will help a large room with too much ambiance sound smaller. This will eliminate the reflections coming off of the walls that are further away.

Small rooms can produce big heavy tight sounds with the absence of the decay from the reverb that is caused from big rooms. Sometimes a large room can sound like it's washed out, or far away. With a good engineer any room can sound amazing with a little adjusting. A poor sounding room can be manipulated to sound good, although it requires much more work and time. Deciding on the proper room size for your needs is critical to the sounds that get re-produced. This will highly dictate the type of sound the microphones will pick up.

Clapping your hands in a room can give a good representation of what a room will sound like. The reflection coming off the walls will be picked up by a simple hand clap. The true test is to try out some instruments or vocals and position them in various sections of the room until reaching the optimum sound quality. If one side of the room sounds bad try a different spot or move around into a corner until the sound is improved.

Experimenting with different sections of the room also keeps the sound fresh when recording many instruments. If the acoustic guitars are recorded in the center of the room, when the time comes to record the electric guitars you may try recording them in a corner of the room for a different room sound. This gives clarity on the final mix creating separation and providing more distinction on various sounds.

If you are starting your own studio, remember that the bigger the studio the higher amount the bills will be. The benefit is that larger studios can charge more for their studio rates.

Getting the Necessities

If you happen to reach that elite 2% and become that million dollar, hit selling, famous producer or artist (or if you just win the lotto), then you might eventually think about buying serious studio gear and setting up your own producer paradise.

Acquiring the proper equipment and labor is key to a great studio and successful recordings. Studio gear is expensive and the knowledge of those who use the gear does not come cheap. Hiring the right people can save money and time in the long run. Studio designers also are specialty breeds that can make or break your studio. Your buddy Joe the carpenter may be able to help build it for less, yet if the studio is not properly isolated for sound it is a great waste of time, energy and finances.

The studio engineer is also the focal point of the sound that is created. Having an experienced engineer involved in the process will make your sound have a character of its own. He is the extra set of ears that gives another dimension to your productions. He is also a critical consulting partner when building or choosing to rent a studio. Let the experts help you with advice, it will create less of a headache in the long run. The experienced engineer can fill you in on all the equipment needed for recording the music that is relevant to your world. He can also give some guidelines on how the studio should be setup before having to consult a designer. There is no room for guessing or assumption on these issues.

Check List: Part 1

When purchasing studio gear it is wise to research only what is absolutely essential for your style of music. If you're not recording live drums in your studio, there is no need to buy a plethora of microphones for them. By being patient and shopping around for the best prices, a mass amount of money can be saved in the end. When you save to 0 bucks on each piece of gear it really adds up in the end, and there is a ton of gear needed to put a proper studio together.

Below is a basic studio checklist that will be discussed in further detail in later articles. These are the essentials of modern day recordings and the tools that are most commonly used in the best studios around the world.

The Studio Gear Checklist:

Recording / Mixing Console

The engineer or producer operates the console that controls all of the levels for recording, playback and mixing.

This is the big board that has all the buttons, switches, knobs, faders which control the levels and signal routing for each instrument. This could be referred to as a board, console or mixer. The most common consoles in major studios are SSL (Solid State Logic) or Neve. The console is the most important piece of gear in the studio. It controls the overall operations of signal flow and sound manipulation. The console allows for each instrument to be on its own channel on the board. Each channel may then have effects inserted into its signal path to enhance the sound. A signal may also be routed to external gear for further manipulation. Anything that can be imagined, can be done. There are no rules for experimenting with sound. A signal can be sent to reverbs, delays, compressors, guitar amps, speakers in hallways for re-recording

Each channel strip on a decent console will contain: Faders, Preamps, Panning, Equalization, Filters, a Routing Matrix, AUX Sends and Returns, Dynamics, Muting, & Solo.

Other Features Of The Console: Inserts, Outputs, Monitoring, Automation, Fader Grouping, Bussing, Splitting...

Patchbay

Allows the studio to combine interconnectivity with all the equipment by using patch cables. The patchbay can be configured for each studio's specific equipment requirements. All of the outboard gear, console and recording devices inputs and outputs are hard wired to the patchbay. The Patchbays can be be analog or digital. The most common is the bantam TT cable configurations.

Check List Part 2:

Microphones Microphones pickup the initial sound source. The mic is the first source in the recording process receiving and converting the sound wave into electrical energy to be amplified, transmitted and recorded.

Preamps Amplifies the original signal coming from the mic or instrument. Gives initial control of the recording levels. Preamps are located on the console or as external outboard gear.

DI Boxes The Direct box is used mainly for instruments such as keys and bass to be compatible with mic inputs. The DI box transforms line levels of instruments to mic level for console and preamp inputs.

Compressors Helps to further control levels and dynamics coming from the preamp or console. Usually comes in rack mounted outboard gear or software plugins for DAWs. Compressors keep levels from peaking into distortion levels and help to bring lower levels louder.

FX Processors For special effects like adding space, dimension, pitch and time delays on signals and recorded tracks. Usually comes in rack mounted outboard gear or software plugins for DAWs. Multi-FX processors may have reverb, delay, flangers, EQ, compression and more all in one unit.

FX Pedals Small floor foot pedals originally designed for guitar FX processing. These pedals are created for distortion and special effects, which add space, dimension, pitch and time on guitars mainly, but are an inexpensive alternative used as outboard gear for other instruments.

DAW The Digital Audio Workstation is like an entire studio inside of a computer. Protools, Logic and Nuendo are just a few DAWs that provide a digital multi-track recorder, a virtual console, a wide variety of effects, editing, and sequencing(musical programming) possibilities. The DAW uses software, hardware and computers in combination to operate.

Check List: Part 3

Control Surface The control surface acts as a console that controls a DAW or external machine. The control surface usually has faders, knobs and buttons that are controlled by the computer connected to a DAW. This makes operating the DAW similar to analog operations by being able to put your hands on faders instead of clicking a mouse. Some control surfaces have all the same features as a console. The most common control surfaces are made by Digidesign.

Clocking Digital recorders use different clocking formats to operate properly. Digital units sample the sound to be replicated. Clocking refers to the amount of time in between samples taken for reproduction. If the digital clocking is off it will sound jittery or add noise to the sound in the analog to digital conversion. A quality clock will improve the sound. Some common digital clock sources can be found in products made by Prism, Rosendahl, DCS, and Aardsync to name a few. Some clocks have sync generators built in to lock up with other machines.

Sync Generator Generates tones to allow communication between machines so that several recording devices can be synchronized together and operate at the same speed. Clocking works with synchronization (sync) when analog and digital equipment is combined. Sync uses SMPTE, MTC (midi time code), Midi Clock, MMC (midi machine control) to allow recording on several DAWs and tape machines to be linked up together.

CD Recorder Records and plays back compact discs. Gives the ability to record stereo mixes and playback these mixes on other CD players. CD standard for consumer playback is a sample rate of 16 bit and a sampling rate of 44.1kHz. Sony, Tascam, Alesis, and Yamaha all make good studio CD recorders.

Tape Machines Recording machines that use analog or digital tape for recording and playback of music. Some purists in sound recording prefer the sound of analog tape. There are many digital tape machines used for recording both music and video.

Cabling Literally miles of various cabling could be needed for a single studio. Common cables in sound reproduction are XLR balanced mic cables and Unbalanced 1/4 inch instrument cables.

Monitors / Amps Speakers in the studio are referred to as Monitors. Powerful clean amps are needed to run monitors. Many monitors are self powered, which means that they have built in amplifiers. Monitors usually consist of high frequency tweeters, low frequency woofers and cabinets that contain the speakers and components.

Headphones / Distribution By using a set of earphones this allows communication between the control room and the studio, also allows pre-recorded tracks to be heard during the overdubbing process. Headphones are also referred to as cans.

Instruments / Keyboards / Drums / Guitars These are more of the tools of the craft. You may have all the best studio gear in the world, but if the instruments sound bad you are starting in the wrong place. Anything could be considered an instrument if it makes noise that could possibly be recorded on a record.

Amplifiers This is often referred to as an amp. Amps increase the amplitude or volume of electrical signals from sound waves. These are used in powering speakers. Guitar and Bass amps can be used for many other applications such as running a vocal or snare drum through them.

Microphone Stands A wide variety of sizes and styles are needed for a proper studio. The mic stand helps to get the microphone placed properly for the best sound quality possible.

Studio Furniture There are many types of racks and furniture designed to hold consoles and outboard gear. The interior decoration of the studio completely sets the vibe of the working environment.

Electricity

Nothing will work without electricity unless you're jamming at the local drum circles down on the beach. Electrical installation studio power is often overlooked. Studios will setup a "clean feed" that is a separate breaker from the rest of the general power that is being used for air conditioning, lighting and the basic necessities of the rest of the building. Have you ever plugged something in and heard that horrific buzzing sound coming from the speakers or guitar amp? This is usually due to bad electrical wiring, which causes ground noise. This is the first thing to listen for when going in to a studio session. A simple solution to the problem would be to use a simple ground lifter on the gear or lift the ground from a direct box which can also solve the problems. We will go into details later.

Isolated electrical circuits for each individual room are a must in a recording studio. The proper amount of amperage is also a must. Not enough amperage will surely cause your breakers to blow. Consult with an Electrician who is familiar with studio setups to insure that wiring and voltage is regulated and conforming with local codes.

Unregulated Power Supplies (UPS) should also be in place just in case there is a power failure. This will insure that valuable equipment will not blow up or cause a fire. If there is a case of a power outage the UPS will provide enough time to backup important computer files and safely turn off your equipment. Some studios will have complete generator systems in place to keep the studio running for the remainder of the session.

Improper lighting can also cause buzzing ground issues, especially fluorescent bulbs. Avoid using these in any studio. Dimmers can also cause many problems. The average household dimmers will surely put a damper into a clean sound. Make sure that professional grade dimmers are installed to avoid ground noise. Always listen carefully to signals being recorded before committing to a final take. There are a countless number of accounts that the engineer discovers electrical noise on takes during the mix process.

If you are serious about your studio, may I suggest balance power or a separated panel with neutral power conditioning. The evil problems of ground issues are a direct reflection of sources returning or looking for a different ground. Voltage potential between neutral and ground will certainly change your way of looking at things... for example, .5 volts between neutral and ground is the maximum allowance by UL code that electronics will operate optimally without potential induction issues. I would suggest having a meter installed to rate this. Logging this information and having a good rapport with the local electric company would not hurt at all.

Air Conditioning/HVAC

This is another very important area that is often not considered. Studio gear gets very hot. The lack of adequate cooling could result in equipment failure or damage. Blowing up equipment is no fun and it gets very expensive. Some recording studios have a separate Machine Room for computers, tape machines and power amps that is highly air-conditioned to keep everything cool. This also cuts down on the noise from the fans on such units, which can distract concentration from listening in detail in the control room. Having too much air conditioning could also result in moisture or condensation build-up that may also damage the gear. Water in general is bad for electronic gear.

The return air system is used to pull heat out of needed areas and also provides an air intake for the AC units. These are placed in key areas where there is a build-up of heat from the gear, for example near the console or in the machine room.

Separate Rooms: Control Room

Most studios have several isolated areas for recording, mixing, and production. Soundproofing is the main agenda when creating multiple rooms in a studio. To achieve this, the main objective is to make the rooms airtight. If air cannot leak in or out of a room, there will be less chance of sound leaking in or out as well.

Most pro studios have double doors that create a sound lock to help prevent noise leakage. They also have very thick double walls with interior air gaps to also help trap unwanted sound. The floors in the studio should also be floated which means they are lifted from the ground to help further prevent extra vibrations and leakage.

The first focus would be the Control Room where the mixing console and outboard gear are contained. This is where all of the recording and mixing is controlled, hence control room. The acoustics in this room should be designed for hearing the exact sound that is being recorded or mixed. The sound of the room should be as natural as possible for accurate representation of the original sound translated to the speakers in the room.

The first rule for an appropriate acoustically treated room is that there should be no parallel walls .If you were to clap your hands in a room with hard parallel walls you would here the sound bouncing back and forth, this is known as a flutter echo. This is neither good for recording or mixing. The trapping of unwanted bass is important for a room to sound great as well. Twenty five percent of the room should be assigned for bass traps for an adequate mixing room.

Separate Rooms: Live Rooms

The next focus of equal importance would be the Live Room where the music is recorded. This is where the musicians and vocalists perform on the microphones. Live rooms should have more versatility to be able to adapt to different recording situations. Wood floors for example are great for reflection of sound, which creates a brighter tone. If a warmer tone is wanted, one could simply place a rug on the floor. Many live rooms also have a great deal of glass to see between rooms for communication. This is also very reflective. Many studios use curtains to control the amount of reflections coming off glass or hard walls. Non-parallel walls are again needed to eliminate any flutter echoes.

Some studios also contain a vocal booth within the live room. This would be a smaller room designed for vocals. They may also be used for guitar amps and other instruments. There are no rules for what this can be used for; its main purpose is for additional isolation during the recording process. Glass doors or windows are used for visibility of the artists and those working in the control room.

Many elaborate studios may have multiple control rooms and production suites. Lounges and proper bathroom facilities are important in keeping the creativity flowing. A dining area and kitchen are also a consideration if budgets permit. Many hours are spent in the studio when working on projects. It is important to have all the comforts of home to keep everyone happy.

A few proper offices are necessary for the client to be able to have private internet access and to handle business without any distractions. All studios are designed differently. Whatever can be imagined can be created. There are no rules, only guidelines.

Acoustics

Sound is a wave, much like the ripples on a still body of water when a rock is dropped into it. The larger the wave, the lower the tone. Lower tones, known as bass frequencies, travel in wide long waves while higher tones known as treble frequencies travel in a tighter, shorter wave. Frequencies heard by the human ear range from 20Hz to 20K. Just as an indication, a piano's range, probably the widest range of any instrument, is from 39Hz on the low note and 3Khz on the high note.

Sound is measured in decibels also represented as dB. An average concert is about 95-100 dB while a heavy rock concert or hip hop concert could reach levels of 130dB. This is above the threshold of pain; so don't forget to wear your earplugs which are designed to protect your hearing when in extreme sound levels. Interestingly enough, whales can actually produce levels of up to 180dB. It should be remembered that taking care of your ears is the most important thing you can do to prevent damage and have a sustained career. So don't hang out with any whales and put some protection in your ears when exposed to loud volumes.

Absorption is the act of a sound wave being soaked up by a particular material. This is measured by co-efficient ratings. The higher the sound absorption co-efficient rating, the more sound that is being eliminated from troubled spots in your room. Different section of the room may require different co-efficient ratings. Remember that studios start off as an empty shell. Hard surfaces and walls need treatment to provide for a great sounding room. For example, 20 gauge theater curtains are commonly used in studios. They consist of a thick velvet material, which is excellent for absorbing high-end frequencies. The thinner materials soak up higher frequencies.

The thicker materials soak up lower frequencies. This is why thick bass traps are very large and contain ports or holes to trap low-end frequencies. The larger the port, the lower the frequency absorption.

There are endless amounts of products and designs that are used in the industry. Wall panels are also commonly used to absorb sound. These are made from a fiberglass product wrapped in a cloth material. Various sizes and thickness are used for problem frequencies. Again the thin materials eliminate high end and thicker materials absorb low end.

Reflection is the opposite of absorption. Think of the sound as a wave hitting a mirror and bouncing back. This can be used as an advantage for a brighter tone. If a room has too much absorption causing the room to sound too dead, hard surfaces such as wood panels can be placed in strategic locations to add a more live sound to the room.

Some studios have reversible hanging panels that can be flipped between reflective and absorptive to change the room sound at will. For vocals the room may need a more dead sounding absorptive room. Drums may require a more live sounding room. John Bonham, from Led Zeppelin had an amazingly huge live reflective drum sound. This became the goal for the big Rock drum sound.

Prince is underestimated as a drummer. He has a great tight drum sound on his first record where he played all of the instruments as well as the drums. The drums have just the opposite effect using absorption in a small tight room creating a very in your face heavy Pop drum sound.

These are not rules, only guidelines. Using your ears is always the key to getting the best sound.

Designing a studio is quite an undertaking to do professionally. Each room is completely separated and isolated from one another. The most common method is to actually build a room inside of a room. The inner walls do not touch the outer walls, which creates an air gap that traps sound. Each wall can be many feet thick and multiple layers of thick glass and doors divide the rooms.

The floors in each room are floated from the ground with spacers that also create an air space to lower vibrations and help to trap unwanted sound leakage. All floors have different characteristics in the way sound waves bounce off from their surfaces. While wood floors have a warm tone, concrete and tile have a brighter tone. This also holds true for walls.

A solid plan is needed to run cabling between rooms so that each room can be interconnected with each other for microphone signal lines and headphone communication systems. Custom made cable troughs or PVC tubing is used to send groups of microphone cables from a panel to the control room. From the control room the Headphone lines would be run through the walls for communication between all of the rooms.

Materials and Tools

Drywall is needed for walls. The more layers of drywall added will increase the thickness of the studio walls. By using varying thicknesses of drywall stacked and shifted, alternating at the seams will help minimize sound transmission between rooms. Many drywall screws and a good electric drill will definitely come in handy if you are building a studio.

Fabric is used for making wall panels and ceiling clouds that control the absorption in the studio. There are specific fabrics that are designed for different frequency absorption. Each thickness and texture has varying co-efficient ratings at multiple frequency bands.

AC Duct Board and other fiberglass products are wrapped in fabric with spray glue to create absorbing panels called Wall Boxes and Bass Traps. Thermal Fiber or Fiberglass Insulation is inserted in between two sets of walls and ceiling to create an additional thickness providing an alternate texture, containing fiberglass, which is superb for capturing sound.

Sand is also an excellent alternative choice for filling walls to prevent sound wave transmission. Wood provides the skeleton for frames that hold the panels and boxes. Larger Bass Traps with large ports could be made from wood or fiberglass. RPG panels are a series of wooden slats mathematically designed to absorb and refract, or soak up and scatter sound inside a room. Wood can also be used to create custom racks to hold the outboard gear, console and patchbay. Custom studios can be designed for any situation and style.

Doors, Walls and Windows

Doors and walls are the single most important item where recording studio sound bleed is concerned. A small 1/4inch air gap at the bottom threshold of a door will release 30% of the sound. Creating airtight rooms are the first step in sealing all the gaps for optimum sound proofing. The transitions between where the rooms are connected have more possibilities for sound leakage. All corners, gaps and frames for door and window cutaways must be sealed with a silicon or caulking material. Keep in mind that if air can escape through any passage then sound will surely go through as well.

Thursday, May 9, 2013

Road Tale from Road Cases: Going to Belfast With Motorhead





Road Tale: Going to Belfast, Northern Ireland with Motorhead and Lemmy Kilmister. Getting drawn in by Belfast police and taking pleasure in poteen. For additional on Road C...

Tuesday, May 7, 2013

Tripp Lite APS3636VR 3600W 36V DC to AC Inverter with Automatic Line-to-Battery 30-Amp Charger from Tripp Lite

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Monday, May 6, 2013

Digital Dj'ing - Utilizing a Laptop or PC in your Mobile Disco

Many Mobile Discos have made the change from a conventional CD or Vinyl based system to a software based one, usually running on either a full sized pc or a laptop. The fundamentals of both systems are largely the same, and so you shouldn't simply be taken in by reading other DJs horror stories about how their laptop overheated during the first dance at a Wedding or how their full sized PCs power supply exploded halfway through a gig. There are pros and cons of using both systems, but largely whether to use a full size pc or a laptop comes down to personal choice, practicality, budget and space, and you'll often find that DJ's criticising the opposite machine, have never actually used the system that they are criticising!. If possible visit a DJ who already uses a system to that which you intend to use yourself, nothing can sell an idea better than actually seeing it in use!, for the record, I have watched Mobile DJ's use both PC's and Laptops to DJ from, and neither, in my opinion, was more reliable or better than the other, so it should only be personal choice, rather than rumour or scaremongering which makes the decision on that score!.

Is running a Mobile Disco from a PC or Laptop reliable?

Anybody who has ever encountered the windows blue screen of death, or worn out the Ctrl+alt+del keys on their keyboard will possibly dread the thought of using such a system as a platform to their DJ'ing!. In essence, a decent dedicated pc or laptop with a clean install, good quality hard drive and a reasonable amount of memory will out preform most typical home pc set ups which may be running several applications at a time, be infiltrated with virus or spyware traces, and have a hard drive and registry full of corrupt enteries and partly uninstalled files.

The key to running a successful software based DJ system, is to buy a dedicated pc / laptop for the task, and to only run the operating system and DJ Software on there, and never allow it to run other applications or even connect to the internet. This way the installation runs and remains clean and largely error free, will rarely have a corrupt file, and won't get infiltrated or bogged down with several other applications. This advice is given by DJ's who have been using software and PC's for many years, and have found this method of DJ'ing to be just as reliable as conventional DJ'ing from CD's.

The advantages of using a Laptop or Pc to DJ

The advantages of converting your material to music files and using a Pc or Laptop to DJ from are many. The first is the most obvious, gone are the days where you are carrying several heavy boxes of CD's around with you, most DJ's CD collections can easily be converted to MP3 and will fit onto a 80gb - 200gb hard drive!. By converting to Software Dj'ing you also rid yourself of that long search through several hundred CD compilations in order to find that elusive requested track that you just know that you have got somewhere!. With most DJ Software, you can type in part or all of the artistes name or song title and find it within seconds!. It really is possible to find and cue up a request within 5 seconds - something which just can't be done easily or quickly with a CD or vinyl collection.

Other advantages of a software based DJ system, include the possibility to create playlists from frequently used tracks, and you could create playlists from all genres, for example a playlist for background music, one for dance music, one for the 70s and one for the end of the night slowies. Of course you can also group the tracks together and catalog them according to Genre which also makes finding tracks from particular era's easier too. Some DJ Software will also allow you to group tracks together which have a similar BPM - a boon for DJ's who mix.

Which DJ Software should I choose?

There are many different brands and types of DJ Software about, again it comes down to personal preference which type you choose. It is always a very good idea to check out reviews and discussions on DJ Forums and if possible to find a DJ who uses a system based on the software which is of interest to you, so you can actually see it in action, in a disco environment.

Some DJ Software comes with a free trial, which enables you to download and install the software on your system and try it for for free for a time limited period (usually 10 - 30 days). Depending on the cost of the software, there can be differing features. Some Dj Software will simply allow you to cue up and play music using 2 "players", others will have more comprehensive features, such as being able to fade between tracks, alter the pitch and tempo controls in a similar manner to conventional CD and Vinyl turntables, some of the more expensive software will even allow you to mix, or add a USB controller which looks and functions like a twin cd controller!, some Software will even mix the tracks for you!.

Remember that a feature is only worthwhile if you have a use for it!. Carefully consider what features you need, and which will be the ones that you will have any use for. It would be pointless buying a Dj Software package which allows you to mix, if you are a mobile dj who rarely has the requirement to beat mix. Most Software in its basic form, also comes with the option to add and install plug ins which give you additional updates and features, so its worth starting with the basic packages and then adding new features if and when you require them!.

My advice at this stage, if you are new to, or considering Software Dj'ing is to download the free trials of the various software which is available, try them for the time limited period, and then buy the one which suits you, and which is the most comfortable to use.

Some dj software titles which are currently popular and well reviewed by Mobile DJ's include OTSDJ, DSSDJ and PCDJ

What type of PC do I need to run my DJ Software package

When you have decided on a software package, it is then time to consider what pc or laptop to use it on. Contrary to rumour, you don't need the latest brand new pc or laptop to successfully run DJ Software from, and neither do you need a huge CPU processor. Most DJ Software will happily run on a pentium 3 processor with 600mhz speed or higher, many of the newer 1.2ghz+ celerons will also flawlessly run DJ software with no problems and without breaking into a sweat. Try and buy as much memory as you can afford, ideally 512mb of memory or a minimum of 256mb for most applications.

How big should I be :o)

A decent sized hard drive is the next consideration. Remember the bigger the hard drive the more individual tracks that you can fit on there. An average music file ripped at 192kbps is around 5mb in size and so a 100gb hard drive should fit around 20,000 tracks on there. However if you increase the quality of the track in MP3 format, then the file size rises also, so a 320kpbs mp3 could be as large as 11mb in size and so the same 100gb capacity would be reduced to holding only around 9000 tracks. Don't forget to factor in space for your operating software, drivers and DJ software when working out hard drive capacity!. You can of course expand your hard drive capacity by fitting external hard drives to USB ports, and these are also reliable. If possible try and use a system which runs USB2.0 or even firewire since these run at faster data speeds than conventional USB1.1 although many Dj's report no issues with hard drives and soundcards run from older 1.1 systems.

Give me Sound!

Using a good quality soundcard is a must!, many laptops and motherboard based sound chips on full sized pc's rarely do justice to sound quality or are designed with full time high quality audio playback in mind. Consider installing a pci sound card in your pc, or investing in a good quality USB external soundcard if you opt to use a laptop. Most 2 channel soundcards will suffice for DJ'ing in most mobile applications, where the audio is mixed between the players on the laptop and the single output is then fed through a pair of "L" and "R" connectors on the soundcard, and then into the mixer or amplifier.

However, if more creativity is required, or the software is to be used for mixing applications or the use of a crossfader between channels on a conventional mixer is likely to be utilised, then you need to buy a 5 channel soundcard. This allows the soundcard to be set up, in a manner which allows one pair of "L" and "R" outputs to be used for "Player 1" on the soundcard and fed into an individual channel on the mixer, and the same for "Player 2" - this allows each software player to have its own fader on the mixer - just like a conventional twin cd player.

What Quality?

Some Dj Software packages come complete with the means to "Rip" a cd. "Ripping" means placing the original Cd into the PC's CDROM and the process of converting the original music on the CD to MP3 Data, which is then stored on the hard drive as an MP3 File. In the case of OTSDJ, the option is also there to convert to a file called OTS, this is a custom files regonised only by the OTSDJ software, however it sounds just as good as MP3 and is also a slightly smaller file size, meaning that more OTS files can be stored on a hard drive when compared to conventional MP3 files.

If you use a DJ software package which does use conventional MP3 files, then you will need to select the quality at which to "rip". This figure is measured in "Kbps" and often ranges from 32kbps and 320kbps. Lower ranges are not recommended for professional use over a PA system since they can sound dull and even distorted. Ideally for professional use, the DJ should be looking at ripping their CD's to Mp3 files at 192kbps or greater.

192kbps is considered reasonable quality, however 320kbps is near cd quality and may be preferred by some Dj's - however on smaller audio systems the difference may be hard to detect. As the quality is increased, so does the file size, and a 320kbps file may be several mb larger than its 192kbps counterpart, it may also take longer to rip an entire CD at 320kbps than at lower rates.

For Dj Software which doesn't have ripping capability, Musicmatch Jukebox may prove to be an alternative for this process,

Are there any disadvantages to being a Digital DJ?

Now the disadvantages!. Obviously the initial cost of buying a PC / Laptop, a good quality soundcard, large hard drive and the Dj Software itself is likely to total far more than buying a conventional CD Player or turntables. It also takes time to "rip" your cd collection to Mp3 and store them on your hard drive. In some jurisdictions it is also illegal to convert original material to MP3 format for digital use without a licence, and this can prove to be expensive, if the Dj is to work on the right side of the law. It is the possible licence requirement that we discuss next.

Do I need a licence to play music from a laptop?

At the time of writing this article, an annual licence is required in Canada and the UK in order to use a PC or laptop to DJ from. In the UK, a further licence and possible royalty payment is also required for the conversion process. Although no fees have yet been advertised (April 2006) these controversial laws are likely to make this form of DJ'ing unattractive when compared to more conventional, and "licence free" alternatives.

Finally, my tips for Software Djing

* Always buy and use a dedicated pc / laptop purely for Dj use, do not be tempted to use the family pc or run other applications on the machine you use to DJ from, and do not allow this machine to connect to the internet. On a pre-used machine, also start from scratch with a format and fresh install of the operating system.

* Use a good quality soundcard, even if you need to upgrade or buy an external USB one

* Always rip the music direct from an original CD at 192kbps quality or higher. 320kbps is advised for higher quality pa systems and is near cd quality. 192kbps is okay for smaller systems used by the Mobile DJ.

* Don't be too concerned about buying the latest top of the range PC to run from. Most Dj Software will happily run from basic P3 600mhz machines, but do check out the minimum requirements on the software authors website.

* Read reviews on the various software packages available. Stick to the features that you will use, since you can always upgrade extras later. Take advantage of the free trials of DJ Software which are available and use the time to find the best software to suit you

* If you choose a full sized PC make sure that it is professionally flightcased - pc's are not designed to be carried around.

* Select a high capacity 100gb - 200gb hard drive from a reputable manufacturer. Where practical and legal always back up your data

* Fit your machine with at least 256mb of memory, and ideally 512mb.

* Check out the legal aspect of converting original music to MP3 and whether a licence is required to operate such a system.

Sunday, May 5, 2013

Can One Connect Multiple Outside Loudspeakers to My Amplifier?

So you are sitting on your patio, with the sounds of your favorite tunes playing through your outdoor speakers. It sounds wonderful! You there relaxing, enjoying a cold beverage in your lazy chair. This is the life isn't it? You decide to get up and take a stroll through your garden, and then suddenly you realize that your wonderful music can no longer be heard! "What can I do?" you say to yourself. Well no worries again! The Outdoor Speaker Guy is here to help.

Okay, so you have experience with hooking up your outdoor stereo speakers. Now you want to add more speakers to your sound system, but you don't know how? In this session we will discuss the ins and outs of hooking up multiple speakers to an amplifier. So before you go trying to just hook up 3, 4, 5 or 6 speakers on to your amplifier, there are some things you need to know before you destroy that amplifier you spent hundreds of dollars on! You want to get the music to more areas of your landscape but you just can't go hooking up speakers all willy-nilly! There are some rules you need to follow.

Speakers are made to handle specific wattage's. This is the number that most people pay attention to when picking out their speakers. Now I know that when you see a pair of speakers advertised they always tell you how much wattage they can handle. And of course we all want the ones that will handle the most, cause we will be rockin' these babies till the neighbors call, right? Speaker wattage is not what we are most worried about when it comes to hooking up multiple sets or pairs of speakers. The real killer is the resistance that comes with added speakers. Most home speakers, whether they are for in your home or outdoor speakers, are rated for 8 ohms resistance. This can be found on the packaging or in the specifications for each individual model. Some other options available for outdoor speakers and car audio speakers are: 6, 4, 2 or even 0 ohm resistance. And most home amplifiers are rated for 8 ohms. Notice I said "most". You can get amplifiers that are rated for 6, 4, 2 and 0 ohms as well. You just need to know what to look for in you planning stages.

So let us try to explain resistance in terms the average homeowner can understand, shall we? Think of it like this: one speaker connected to your amplifier is like hooking your garden hose up to the faucet, the pressure from the waterline feeding your house is, let's say, 8 ohms. No matter how much you open the valve on the faucet, the pressure of the water coming out of the end of the hose can never get any faster. This is because the resistance of the hose is its diameter, or how big around the hole is through the hose. The pressure flowing through the hose allows the water to shoot out the end about four feet before it hits the ground. Now if we add speakers to the line, it is like taking that hose and doubling the inside hole diameter. Now when we have the water turned all the way up, the water coming out the end is the same size as the hose, but only shoots out about two feet before it hits the ground. Then half that when you add another speaker and double the size of that hose. And so on. The resistance goes down by half when you add another speaker, which requires your amplifier to work 2x harder to get the same amount of wattage to both speakers on that line. Add a third speaker, it works 3x harder. Add a fourth speaker, it works 4x harder.... Get the idea?

To sum it all up; if you add speakers, you decrease the resistance on the amplifier causing it to have to produce the same amount of wattage, faster and harder. If your amplifier is not designed to work at these resistance levels, you will burn it out faster than say, trying to light a cigarette with a blow torch! Amplifiers are designed to work at certain resistance levels only. If they state that they are stable down to 4, 2, or 0 ohms, then they are made with different circuitry to handle higher loads. You will need to keep this in mind when you want to start adding more outdoor speakers to your garden or landscape.

Totally confused yet? Don't worry, most stereo home amplifiers have two sets of outputs labeled "A" and "B" which you can hook a second set of speakers up to and you don't need to worry about resistance issues. I know, I could have told you this at the beginning, but you would never have learned anything about resistance. I know, call be crazy, but I have a feeling you are reading this to make yourself more-smarter, right?

There are ways to keep the amplifier you have and still add more speakers without blowing it up from the resistance. It has to do with running speakers with different resistances in series or parallel to match your amplifiers, but that is for another time I think! So join me next time and I will take you on another amazing outdoor speaker journey!

Wednesday, May 1, 2013

Factor V460 60W Mixer Amplifier 25-70 Volt 4 Input (Black) from Factor

Are Aware That After You Have Tried Our Newest Factor V460 60W Mixer Amplifier 25-70 Volt 4 Input (Black), You'll Be Impressed

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Factor V460 60W Mixer Amplifier 25-70 Volt 4 Input (Black)

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Working with that the Factor research team began from here and think that what they have built might be the best Factor V460 60W Mixer Amplifier 25-70 Volt 4 Input (Black) we've designed. Not merely is our merchandise manufactured to optimum criteria of level of quality, however because of the insight from buyers, we feel that every one of the characteristics we've built into this new product will leave you wanting to know where this model has been all your life. We firmly believe that when you try it out, you will realise precisely why our newest product is selling as quickly as we are able to create them.

Factor V460 60W Mixer Amplifier 25-70 Volt 4 Input (Black)
List Price : $329.99

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Factor V Series amplifiers are professional tools designed and built for installed sound applications. The V Series includes four models which provide a range of power outputs: V-430, V-460 V-4120 & V-4240. All models are rugged and lightweight, and offer unmatched value in their class.

Feature

  • 60 watt mixer power amplifier with 4 inputs expandable to a total of 10 Inputs
  • Front panel Input 1, Aux, Bass, Treble and Master volume controls Include tamper proof security caps.
  • Front panel USB charging port keeps hand held device batteries charged while in use
  • Back panel input 1 terminal block accepts microphone or line level (bal/unbal) signals W/ switchable 24V phantom power, mic/line, 100Hz HPF, priority and Includes stereo RCA inputs.
  • Back panel Aux input accepts stereo RCA unbalanced signals.